
Very Sneaky
Dark Circle Enforcement Templis Dragonaors
3
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Posted - 2013.01.15 23:04:00 -
[1] - Quote
Bijata Dolinskaja wrote:Except the fact that if you sell your PLEX for ISK, another player is actually getting 30 days of EVE for free. And a PLEX for 30 days costs more than just 30 days. And even so, where did I write you can't pay-to-win in EVE? I just hate it when people try to stretch PURE FACTS about pay to win. If you can buy items/buffs for actual game-mechanics with $$$ it is PAY TO WIN. Stop stretching the truth! (Exception: Those items would provide negative effects and nobody would buy it since the standard-stuff works better.)
"Free to play" is just a sad business-concept made by the gaming-industry to lurk people in and get even more money out of them.
But hey! Play what you like, if you know the actual reasons behind microtransactions and still want to play that game, go for it. Nobody will stop you. Just stop sugarcoating the facts. Every game with microtransactions for pvp-stuff is pay-to-win, get over it.
In fact, I only know of ONE game which isn't pay-to-win but still free to play: Dota 2. Thank Valve for it.
If you're going to be pedantic, at least be accurate in your terms. It is NOT pay-to-win. more accurately it is pay-to-GetAnAdvantage. Whether or not that advantage is enough to secure a win is entirely situational and still often comes down to the users skill level. In an "All other things being equal" environment, i.e. a situation where both players are standing still shooting each other in the head, depending on the advantage bought (for the sake of the situation we can assume it has something to do with either damage or armour, although there are many AUR items that do not infer a direct combat advantage), of course the person who bought the advantage will win. but how many situations have you come across in game like that? I for one haven't seen many. It is only pay-to-win where if not for the advantage provided, there would have been a loss. There has to be a causal link between the advantage and the win. In my experience this is not the case in dust. In my experience, the skill of the player is the major determinant in any victory. I've seen militia weapons eat through B Series and VK suits, which is an extreme example but shows that while an upgrade in gear does mitigate some level of skill it is not the be all and end all.
Pay-to-win refers to such an advantage that anybody who pays for items will win. This absolute predetermination is not even remotely close to being the case in dust. Eve Online Hold'Em - It's never over until the river |